Showing posts with label super robots. Show all posts
Showing posts with label super robots. Show all posts

Monday, February 14, 2011

Magnos The Robot, I Suppose

This review originally appeared at the Anime Jump website in 2004.

Many people think of Japanese animation as high-tech, sophisticated entertainment for adults; animation that breaks the boundaries of animated entertainment and stuns audiences with originality and innovation.

These people are of course completely wrong.

As evidence to the contrary, I present the only possible argument; a rebuttal that is smashing in its impact and draws one to an inexorable conclusion that brutally shatters paradigms, even as it opens up new worlds of possibility.

The argument? MAGNOS THE ROBOT aka MAGNETIC ROBO GAKEEN, a mid-1970s Toei giant robot show that combines all the classic elements of Japanese anime: hackneyed plot, clich�d characters, outlandish and impractical mechanical design, and bizarre, incomprehensible villains and monsters. Combined with deadpan American dubbing, the end product can only be described as kitsch. Released on DVD in the US by "Liberty International Publishing", MAGNOS is a simple, tape-glitches-and-all transfer of an earlier VHS release that once graced the kiddie section of America's video rental stores and thrift shops.




No grand vision went into making MAGNOS. Driven by market forces, the creators simply threw together whatever elements they could rip off from other, more successful anime shows. Giant super robots, fantastic ultra-scientific secret bases, grotesque evil creatures � they�ve all been done before, and done better. However, the producers of MAGNOS took the bizarre visuals and childish storylines of your typical robot drama and cranked everything up to eleven � and as with all kitsch, their efforts had the opposite effect. Instead of appearing fantastical and awesome, MAGNOS THE ROBOT simply looks outlandish, impractical, and faintly ridiculous.



Earth is in big trouble; horrific creatures from the depths of the earth, actually ancient astronauts from outer space, have declared war on the surface world. Even though national monuments are being blasted into pieces, the United Nations refuses to listen to Sir Miles Nevers, the only one with any sort of idea who�s attacking us. Apparently the UN believes that sometimes things just explode for no reason. Is Sir Nevers a scientist, a naval officer, a industrialist? MAGNOS never tells us. Nevers has a gigantic nuclear powered flying battleship, a combat unit of helicopters and antiaircraft cannon, and a complicated combining-robot fighting system. However, all this equipment is completely useless, because what Nevers DOESN�T have is a hairy, disgruntled, denim-clad, kung-fu-fighting 70s style antihero to pilot his robot and save the world.

Enter Janus, who is a disgruntled karate champion with bad hair and a wardrobe straight out of the Levis department of your local Sears. Anybody who�s ever seen any 70s giant robot show can tick off the subsequent plot elements: Janus is asked to pilot the robot. Janus refuses because he�s the 70s style antihero and they never volunteer for nothin'. The horrific monsters attack! Janus, shocked at the fighting ineptitude of Nevers� gang, is compelled to show these amateurs exactly how he did it in the karate ring. He changes into a tacky jumpsuit and is tossed into the robot cockpit, where his fighting spirit and cocky, never-say-die attitude succeed where skill and training fail.



But wait! What about the girl? There�s ALWAYS a girl in these shows, and it�s ALWAYS the professor�s daughter, and her and the hero NEVER get along, for at least three episodes. Well, MAGNOS is no exception. In fact, Nevers� daughter Ester is absolutely vital to the plot. You see, Nevers built his Magnos robot in two parts, and one part is piloted by his daughter, and another part has to be piloted by a tough karate champion guy. I know some parents go to extreme lengths to hook their children up, but this is ridiculous. Actually the male-female thing fits in with the whole �magnetic� theme of the show � with a positive and a negative, MAGNOS evokes both your Electrical Engineering 101 syllabus AND your Tantric Sex manuals.



You see children when a man robot pilot and a woman robot pilot love each other very much...

The 1970s were known as the decade of the ridiculously elaborate pilot-entering-his-giant-robot scene, and MAGNOS upholds the tradition magnificently. First our heroes don stupid-looking jumpsuits. They get into rocket-propelled elevators and make special arm movements, which magnetically change their jumpsuits into even stupider-looking jumpsuits. Once inside little flying cars, they�re shot out of the nuclear battleship, along with the parts of their robots. The flying cars dock with the robots, and Janus and Ester wind up fighting evil inside some of the most inept looking machinery ever designed for a Japanese cartoon. Seriously, these two robots � �Magnon� and �Magnetta�- resemble gingerbread men more than they do combat equipment. Naturally they�re useless against the monsters of Xerxes Tire-Iron Dada, so they must combine into Magnos. This requires the following sequence: Janus and Ester leap out of their robots in mid-air and whirl around each other face to face, while the pieces of Magnos are shot out of the nuclear battleship. All this whirling somehow turns both Janus and Ester into some sort of rectangular yellow box, and as the pieces of Magnos come together in the sky, this rectangular yellow box becomes Magnos� belt buckle. Magnos itself is another terrible robot design � think of Go Nagai�s STEEL JEEG and then exaggerate the less plausible, more outlandish features. Magnos has pumped-up steel muscles, a head that doesn�t turn, blades that pop out of the hands, and tiny wrists and ankles (this becomes a plot point later, believe it or not).

Meanwhile, of course, the enemies of mankind have been chilling out and watching this entire transformation take place. Xerxes Tire-Iron Dada is far away in another galaxy, so he�s forced to rely upon his minions to conquer Earth. Led by Brain, a grotesquely ugly green fellow with a giant brain that resembles an afro, they include a robot guy, a woman made out of fish parts, and some kind of lion person. They�re all full of great plans for defeating Magnos and conquering the Earth. Most of these plans involve gigantic monsters made from combining Earth animals � resulting in LSD-inspired combinations like Batroacher and Octo-Crabus X-3. Yes, it�s monster design via Conan O�Brien�s �If They Mated�.



The Brain, Xerxes Tire-Iron Dada, and the majestic Octocrabus X-3

The dubbing is terrible. The mix is awful, resulting in incidental music drowning out nearly every important line of dialog. The actors read their lines competently enough, but the script can�t decide if it wants to be silly and self-referential or deadly serious. Of course, when the bad guy is named Xerxes Tire-Iron Dada and most of Brain�s lines consist of �What treachery is THIS?� it�s hard to maintain a serious tone. At least SOMEBODY was having fun with MAGNOS.

It�s hard to say how seriously this was taken in Japan, anyway. After all, this IS a show where a giant bat-cockroach attacks an oil refinery, where our karate hero Janus is shown karate-chopping a BULL in a flashback. The show is just wild enough, just kitschsy enough to make me think that everybody was in on the joke. At least I HOPE nobody was taking this seriously. The animation isn�t as lame as the storyline; perfectly competent Toei TV show animation, much as you�d see in any TV anime of the day. Some of the fighting scenes are actually fairly well done. �Well done� � never thought I�d use that phrase in connection with MAGNOS.



KARATE BULLFIGHTER!!

Curiously, the Spanish track on the DVD has a better audio mix than the English track. MAGNOS was a big hit in Italy under its original GAKEEN title, and it would have been nice to see the Italian opening credits, maybe some Italian dialog. But this is a bargain basement DVD release, and anyway, special features would destroy the low-rent atmosphere MAGNOS works so hard to maintain.



Grace Jones - actress, model, musician, Bond Girl, otaku?? This is a REAL Grace Jones LP.

Yes, I said DVD � MAGNOS THE ROBOT makes a fine addition to anybody�s DVD collection, as a counterpoint to all those expensive box sets full of anime designed for the hip, artsy, with-it, modern aficionado of the animated art. MAGNOS takes us directly back to the time when the term �Japanese cartoon� meant cheap, lurid, violent children�s entertainment. If you�re concerned about the image of Japanese animation as a mature art form for intelligent adults, avoid MAGNOS, because it will make you cry. However, if you�re in the mood for outlandish junk-food cartoons about clumsy-looking giant robots battling the monsters of Xerxes Tire-Iron Dada, then MAGNOS is the one to watch.

Friday, November 26, 2010

Welcome To The GALATT

In a defenseless world where war has been outlawed, only one brave scientist stands between the alien hordes and our precious Earth. Can his super robot creations protect us all from destruction?



Sure, this is the basis for hundreds of Japanese cartoons. But CHORIKI ROBO GALATT (aka �Galatt The Great�) dares to take this concept and �transform� (haw haw) it into a gag comedy! Premiering on October 6 1984 and lasting until April of next year, GALATT�s 25 episodes were a humorous digression among Nippon Sunrise�s more serious mid-80s series like VIFAM, the sadly neglected PANZER WORLD GALIENT, and HEAVY METAL L.GAIM. Yet GALATT�s squat comedy robot action idiom would live on in later Sunrise series like GRANZORT and WATARU, as well as the Ashi Productions hit NG LAMUNE & 40, and something called S.D. GUNDAM, whatever the heck that could be.



Two things distinguish GALATT. One is the Yumi Murata theme song, which is fun and funky with great 80�s style techno hooks. I mean, come on, hear the song and you�ll be mumbling �G-A-L-A...T-T� to yourself for weeks. The other thing is the running gag about how our genius inventor, Dr. Kiwi, is a total child molester. Seriously, he spends the show trying to grope the female lead, 13-year old Patty Pumpkin. Hell, he spends the OPENING CREDITS of the show trying to grope Patty Pumpkin. And this is not portrayed as a serious issue, as a �very special episode� of DIFF'RENT STROKES guest-starring Gordon Jump, or as anything anybody should be particularly concerned about. It�s just joke fodder. Oh Japan, you so crazy.


Yes, even in the opening credits.

When he isn�t trying for the inappropriate touch, Dr. Kiwi is working the whole DR SLUMP comedy inventor motif pretty hard. The show as a whole owes a lot to DR SLUMP, actually; a wacky SF gag show starring a loser inventor can�t help but feel similar. Of course Dr. Slump lusts after the more age-appropriate Midori and rightfully considers 13-year old Akane a total pest.


Bad touch, Doctor. Bad touch.

Anyway, in between his �Barely Legal� subscription renewals, Dr. Kiwi invented a super metal out of stuff he had lying around the house. Just in time too, because the Universal Real Estate Syndicate has arrived to carve Earth up into subdivisions and turn it into a galactic Levittown with their legions of giant combat robot Century 21 sales representatives. This is terrible for just about everybody except Dr. Kiwi, because Dr. Kiwi has been using the threat of alien invasion to bilk cash out of people for years. Now that the aliens have finally arrived for real, it�s time for Dr. Kiwi to deliver the goods!


Michael, Patty, Camille, Dr. Kiwi

Since Dr. Kiwi spends a lot of time hanging around the local junior high (WON�T SOMEBODY THINK OF THE CHILDREN??) he knows Michael Marsh, your typical clean-cut wide-awake youth. Michael has a squat robot watchdog-buddy named Janbu, which after some retooling from Dr. Kiwi is suddenly able to transform into Galatt, a brave robot fighter with a Galatt Blaster, a Galatt Javelin, etc. Michael�s girlfriend, the aforementioned, long-suffering Patty Pumpkin, ALSO has a robot helper, and this �Patigu� also gets the power upgrade �including factory-standard Patigu Slicer and Patigu Shot. When annoying rich kid / rival Reggie Mantle � er, I mean Camille Cashmere comes to town, his robot butler �Kamigu� also gets the Galatt treatment to become an 8.8 meter robot with a green color scheme, and a bazooka.


Janbu, Patigu, Kamigu

And just when you think things were getting too linear, the show will casually toss in a cameo from the Sumo Sisters, �Dosukoi the elder and younger�, two schoolgirls whose name is a sumo wrestler exclamation and whose task in GALATT is to keep the nonsense at appropriately high levels.


Okay then.

Veteran mecha designer (you�ve seen his work in something called GUNDAM) Kunio Okawara�s substantial yet classy design work is on full display in GALATT; the cutesy Janbu robots are both functional and friendly and the Galatt-sized combat mecha satisfy both as inspirational pieces of design and as fighting machines. Guest mechanical designs were by Koichi Ohata, known for his later work on everybody�s second least favorite anime M.D. GEIST. Character designer Toyoo Ashida, credited on everything from SPACE BOY SORAN to SPACE BATTLESHIP YAMATO, from DEL POWER X to, unsurprisingly, WATARU and GRANZORT, brings his 1980s A-game to the show with headbands, sideways-mounted sun visors, and the popular �overalls with one strap down� look for ladies that has mesmerized the male gaze since overalls were invented.


LP cover art by T. Ashida

And that�s the show; Michael, Patty and Camille battle space pirates and evil plans of the Galactic Real Estate Overlords while defending Patty�s virtue from the grotesquely inappropriate advances of Dr. Kiwi. GALATT fansubs are nonexistent and even raw Japanese episodes were hard to come by, so the series didn�t get the same critical examination afforded anime from the same time period. Considered alongside contemporary shows like VIFAM, GIANT GORG, etc, it would be easy to assume GALATT has the same narrative heft. But let�s face it, VIFAM this ain�t. GALATT�s a lightweight; a gag-a-minute show with pleasant visuals and a disturbing pedo subtext that likely explains its absence from the overseas market.


Patty's super robot fighting suit by Jockey For Her

Poorly translated GALATT episode guide:
1. Galatt challenges the arrival of evil!
2. If a dog barks, a mechanical monster will appear!
3. The appearance of Camille, the beautiful rival!
4. Born with a smile � Patigu!
5. Dangerous mistake! Good weather is sometimes bad
6. Kisses are wasted on pirate children
7. Find the master thief, Janbu!
8. Eggs falling from the sky?
9. Battle! This obstacle course is murder!
10. Is it an ancient romance? The Doctor�s Abnormal Greed
11. Wandering Hero: Space I
12. Dinosaur Ranch Death Duel: Space II
13. A Stuntman Reeks Of Danger: Space III
14. The Messenger Of Justice Is A Bounty Hunter? Space IV
15. Return With A Disadvantage
16. The Customer Has Psychic Powers?
17. Remember to dance, Janbu!
18. The Doctor�s End Is Cold
19. Heart Pounding! A Corps Of Beautiful Women in the Clouds?
20. Galatt might also like love
21. What the heck? Sara Marian Dothan is kidnapped?
22. Meow of surprise! Tsu Mihi�s exclamation of love!
23. Galatt crisis � Michael�s mistake!
24. Never surrender! Battle of the fireworks counterattack!
25. Shout it out loud � DOSUKOI!


It's cool when girls hit on you but NOT LIKE THIS

We can�t fault GALATT for being merely diverting � let�s be honest, one of the characters is named �Patty Pumpkin�, and expecting it to be another XABUNGLE or L.GAIM is asking too much. Like they say in the fight game, you gotta punch your weight, and as a zany gag show involving space robots and whacked-out mad scientists GALATT holds its own with the best of this admittedly small sub-sub genre.



Sunday, July 25, 2010

F IS FOR FAKE

Okay, I guess "fake" is too strong a word. In fact I don't want to even call these "bootlegs" because honestly, they don't represent knockoffs of already established product. But there's a degree of copywrong in the provenance of these pieces that speaks volumes about the desire for Japanese anime characters, as well as the casual disregard for intellectual property that has been the hallmark of Japanese animation's impact outside Japan.



If it's the 1980s, kids are crazy for robots, even in the form of cheap, tiny coloring books meant to be handed out as door prizes or favors at birthday parties, perhaps at Showbiz Pizza. And just think, that cheap coloring book you threw away because you were 8 and had no idea of the dramatic struggle of White Base to survive the Zeon onslaught was actually pirating artwork from a famous Japanese anime series! Let's look inside.



In spite of the Gundam cover, the characters inside are from Star Musketeer Bismark. Because... they couldn't find art to trace of Char or Amuro? Somebody really liked Marianne Louvre? Who knows? All I know is now I need something to put my crayons in.



Luckily this soft vinyl-covered pencil case will do the trick! And hey, it's not going to bother with your typical RX-78 Gundam, but instead chose to decorate itself with a weird approximation of what appears to be a RMS-179/RGM-79R GM II, the Earth Federation's mass production mobile suit from Zeta Gundam. I guess my pencils feel kind of safe, sort of.



The Gundam theme continues on the back with a fairly accurate GunCannon and hey, from a completely different series produced by a completely different studio, it's a Cyclone from Tatsunoko's Genesis Climber Mospeada! Because when you're using unauthorized artwork sometimes you just have to go a little crazy.

So let's take a break from all this pen and paper stuff and play some cheap plastic hand-held pinball. Surely this inexpensive dollar store party favor type game won't feature appopriated character art!



Oh wait. That's a soccer-playing Sailor Mercury going for the gold, isn't it?



Yup, it sure is, her Mercury Healing Tiara contrasting nicely with her striped soccer jersey. I suppose there was a time in the 1990s when it was thought you could sell anything with Sailor Moon characters. On the other hand, I did actually buy this thing, so I guess their plan succeeded.

Speaking of satisfying toy play value, it's hard to beat cheap Taiwanese knockoff robots for some good robot toy "fun".



Combining the classical looks of Mazinger Z with the trendy lion motif of Voltron, the "Lionbot" stands ready to defend himself against all the copyright lawyers in the galaxy!



This box art was apparently copied right off the side of THE GREATEST AIRBRUSHED CUSTOM VAN EVER. The other robot isn't a Lionbot, but Tiger Mask captured in a rare moment cosplaying as Great Mazinger.

So just let your feelings about intellectual property and quality childrens toys retreat into the background. Unless you want Lionbot to open you up a clumsily-painted, badly-cast, frosty cold can of BEAT-DOWN!



Monday, January 11, 2010

Aura Battling The Blue Light Special


The great part about working for K-Mart back in 1985 - working part time after school, of course - was that you got to wander the toy department and marvel at the bewildering display of Japanese robot toys that were imported by every toy wholesaler with a couple of containers to fill on the next boat from Taiwan and a desire to cash in on the transforming robot toy craze. Okay, I'll be honest. The ACTUAL best thing about working part time for K-Mart was that you got paid every week in cash. Dirty, floppy cash money straight from the registers, handed to you in a little envelope through a barred window next to the time clock. None of this wimpy check nonsense or the effete snobbery of "direct deposit" - just a fat envelope of F. Olding Money for high-school me to blow on comic books, movies, renting a tux for the prom, and oh yeah, crazy Japanese toys. We'd make the rounds of the Toys "R" Us, the Circus World, the odd discount place at the outlet mall, the doomed aisles of the Zayres and the Richways and the Phar-Mors, hoping to blow our minimum-wage pay on toys from shows we'd never seen like Xabungle or Galactic Gale Baxingar or the enigmatically titled "Psycho Armor Govarion".




But at K-Mart I could haunt the aisles AND get paid for doing so. One of the things I picked up was this swell Dunbine toy. Aura Battler Dunbine is, of course, the 1983-84 Sunrise anime series directed by Yoshiyuki "Zanbot 3" Tomino about a regular Earth guy named Shou Zama. One day he gets magically transported to the fantasy-type world of Byston Well, where he becomes the pilot of the "Aura Battler" Dunbine and is caught up in a war that spreads across both Byston Well and Earth. More information about Aura Battler Dunbine can be found in the used DVD racks of your local retailer.



This 1:60 scale toy stands a little less than 6" tall and came in both black and the more traditional Dunbine purple. I went for black because that's how I roll. At any rate, this toy is unique, not just because it's based on a Japanese cartoon that wouldn't see an American release for nearly twenty years, but also because it's just a darn well-put together piece of fantasy super robot plastic.

The joints are all articulated with hinges set on pegs - the wrists, elbows, shoulders, hips and knees not only bend, but can rotate, giving the toy a really wide range of movement. The wings are translucent and fold underneath their canopy. The claw-like feet are metal and the ankle joints move, too. It's an amazingly posable figure.



It even comes with a tiny inch-high Shou Zama figure that looks swell, but isn't good for much besides falling over or getting lost. If you open Dunbine's cockpit you'll see another Shou already in position. Two Shous? I guess they figured you'd lose one. Actually the pegs holding the joints tend to slip out, so if you aren't careful you'll lose quite a bit of this toy when the cat knocks it off your desk.





The packaging is, as one would hope, a classic of weirdly transliterated Japanese. What did children think when they browsed the K-Mart toy aisles and wanted to know more about the mysterious "Dunbine"? Did they suspect that "Shot Weapon" was somebody's name? Were they relieved to find that the "reaction of aura is good"? Was ADV's release of Dunbine on DVD in the United States merely the final link some kind of cosmic chain of events that began in the mists of Byston Well, or Taiwan, whichever is nearer?

Only Yoshiyuki Tomino knows, and he ain't telling. We are only certain of one thing; this Dunbine toy is way better than the one I bought at Spencer's Gifts.

Friday, July 24, 2009

Spaced Out Japanimation, Man

Back in the misty ages of the past - we're talking the 1990's- when the twin trip-hammer blows of POKEMON and SAILOR MOON had blasted an American pop conciousness already reeling from the art-house opus AKIRA and the cries of disbelief as entire divisions of college sophomores entertained their dateless peers with sensual, late-night screenings of LEGEND OF THE OVERFIEND and NINJA SCROLL... there came a time when the Eighth Seal was opened and THE TRUTH was revealed to America's home video marketing executives.

This TRUTH was, of course, that we'd now reached a point in Western civilization where people would buy DAMN NEAR ANYTHING that had a Japanese cartoon character on it. I'm talking skateboards. "Hook-Ups" T-shirts. Comics drawn in the "manga style" by Americans. And, of course, videos! Videos of new anime releases, videos of anime movies, and videos of anime TV shows from twenty years ago that have been through the "public domain" mill so many times that the "public" is looking desperately around for somebody to take over the copyright just to get it out of the "$1.99 Movies" bin at the Wal-Mart to make way for Dorf golfing videos and remaindered copies of "Batman Forever".

But how to sell goofily-dubbed primitive Toei super robot cartoons to the sophisticated American retailer? One word - packaging.

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And that's how Parade Video (distributor of, among other things, the incredible Peter Sellers film THE WORLD OF HENRY ORIENT) came to unleash SPACED OUT JAPANIMATION on the world! Yes, SPACED OUT JAPANIMATION, the amazing 4-tape set that satisfies ALL your Japanimation needs,as long as your Japanimation needs include "buying a Christmas present for that nephew who will NOT SHUT UP about something called "Japanimation". How many kids asked Santa for, say, GUNDAM WING or ESCAFLOWNE videos, and instead found SPACED OUT JAPANIMATION under the tree? Many a forced grin and a stammered "Thanks, Granpa!" would be heard on Christmas morning that year, I can tell you!

Sold through your snappier mall video outlets like the late, lamented Suncoast Video, SPACED OUT JAPANIMATION stands as a testament both to the staying power of cheap, public domain video AND to a public's brief but intense love affair with those big-eyed Japa-heeno cartoons. Not to mention the "throw it all up there and slap a gradiated logo on it" design aesthetic of the 1990s, where minimalism and taste were abandoned in favor of FLAMES!!! and METALLIC SHEEN!!! If there isn't a van out there with this artwork airbrushed on the side, I can only ask "why not?"


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And yet, SPACED OUT JAPANIMATION is not without its charms. This 4-tape set devotes one tape each to GRANDIZER, SPACEKETEERS, GAIKING, and STARVENGERS - all Jim Terry dubs from the seminal super robot TV package FORCE FIVE that entertained us all in the fall of 1980 when the world was young and we wanted nothing more than to climb into a flying saucer that jammed itself into a giant robot armed with "hydro-phasers" and "space thunder" like in GRANDIZER. STARVENGERS enlightened us all to the possibility of jet planes that combine to form super robots battling demons, and GAIKING asked the anime question, what if an alien planet was destroyed by a black hole and the aliens attacked Earth which was defended by a giant robot space dragon that launched a horned super robot piloted by people dressed as baseball players? What if? And SPACEKETEERS - well, SPACEKETEERS had Princess Aurora, whose beauty entranced us all whether she was dressed in her space miniskirt or her space prom dress. Missing from the SPACED OUT JAPANIMATION set is DANGUARD ACE, the series where Leiji Matsumoto really started working out his Velikovsky theories about tenth planets careening wildly through our solar system. But they only had room for 4 tapes in the set, so something had to go.


The subject of a wide early 1980s home video release from Family Home Entertainment, the FORCE FIVE shows could be found in episodic and compilation-film versions in your neighborhood video rental shops. A few years later incredibly cheap public-domain video releases with titles like "Robo-Formers" and "Zalo" began to appear in drugstores and discount shops across the land, poor transfers of FORCE FIVE episodes.

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On first glance, SPACED OUT JAPANIMATION would appear to be just another cheap, 6-hour speed public domain copy of a copy of a copy release of our old Force Five favorites. But the surprising fact is that, even though these tapes are recorded in the penny-pinching SLP 6-hour mode, the transfers are actually pretty good. Better, in fact, than the video quality of the bootleg DVD sets that are floating around. When we consider that the FHE tapes are starting to disintegrate because of their age, SPACED OUT JAPANIMATION becomes a possible alternative to our other choice, which is the unthinkable possibility of NOT WATCHING SPACEKETEERS EVER AGAIN. And we can't let that happen.

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SPACED OUT JAPANIMATION - exploitative bargain-basement video release? Signpost of a time when anime ruled the video stores? Or valuable part of your balanced Japanese cartoon collection? It's all these things... and more.

Tuesday, June 9, 2009

ROKUSHIN GATTAI GOD MARS!!

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Six enormous colorful super robots erupt from hiding to protect Takeru Myojin, a 17-year old member of the Crasher Squad who, in reality, is actually a space alien named Mars from the planet Gishin with super ESP powers sent here to destroy the Earth! Will his fellow Crasher Squad members let their suspicion and mistrust of Takeru ruin their friendship? Will Emperor Zule succeed in killing Takeru and detonating the Earth-destroying bomb hidden inside the super robot "Gaia"? Will Takeru's twin brother Marg resist Zule's mind control before he's forced to battle Mars to the death? And will Takeru/Mars realize his six super robots will combine to form the Six God Combination God Mars, the most powerful robot in the universe? The answers to all these questions may be found in ROKUSHIN GATTAI GOD MARS, the 64-episode 1981 series from Tokyo Movie Shinsha that raised the bar for colorful, well-designed super robot animation as well as heart-rending cosmic sibling melodrama.

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One of TMS's few robot anime titles (the others include their 1980 remake of TETSUJIIN-28 and 1983's SUPER DIMENSION CENTURY ORGUSS), it quickly downplays the "enemy robot of the week" formula in favor of cosmic soap opera, and the melodrama and tears continue right until the end of the series. MARS, a 1976 Shonen Champion manga series by pioneer Mitsuteru Yokoyama, drew on the science fictional ESPer hero themes explored in his earlier works such as BABEL II and THE NAME IS 101, spiced with flavors of the giant robot guardian motif originated in his TETSUJIIN-28 and GIANT ROBO series.

TMS continued the evolution in GOD MARS. Where there was once one super robot guardian, GOD MARS now gives us six separate super powerful giant robots that combine into one ultra-unstoppable mechanical deity, the centerpiece of a shiny, colorful space opera that captivated audiences around the world.

The story? 17 year old Takeru Myojin is a member of the Crasher Squad, the rapid-reaction space unit of the Earth Defense Forces in the future year 1999. Troubled by strange dreams, confronted by mysterious assassins from outer space, Takeru learns his real name is Mars. As an infant, he was sent to Earth from planet Gishin as part of a secret plan by its evil Emperor Zule. Possessed of super ESP powers, Mars can summon the gigantic robot Gaia, which in addition to being your typical super strong robot, also contains a super bomb capable of destroying the entire planet Earth! The emperor's plan is thwarted, however, because Takeru rejects Zule and Gishin, instead choosing to defend his adoptive home planet alongside the Crasher Squad - Mika Hinata (girl), Akira Kiso (chubby guy), Asuka Kenji (captain), Naoto Izyuujin (the cool guy), and Namida (audience-identification kid), all led by Commander Ohtsuka (exactly the same character from TETSUJIIN-28, right down to the pot belly and moustache).

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Luckily for Takeru and the Earth, his real father on Gishin secretly sent five other robots to Earth. Awaiting Takeru's summons, these five robots - Sphinx, Uranus, Titan, Shin, and Ra - slumber in locations across the globe but when Takeru commands "ROKUSHIN GATTAI!", they burst forth from their hiding places and combine into GOD MARS.

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With a reputation built on anime adaptations of high-profile manga including shojo titles (ROSE OF VERSAILLES), sports drama like AIM FOR THE ACE, and the long-running adult comedy LUPIN III, TMS was known for bright, stylish animation with an international flair. ROKUSHIN GATTAI GOD MARS would be no exception. The show practically vibrates right out of the TV with the brightest, cleanest, cheeriest color palate since that time the NBC Peacock dropped acid at a wild Technicolor corporate party. The skies are impossibly blue, the trees are vibrantly green, rockets blast with clouds of flame, ray-guns scintillate and sparkle. The Six God robots aren't wasted in some tedious rainbow motif but each have their own color schemes and visual identities, and the God Mars combination is distinctive and friendly, a big clunky multicolored skyscraper of a robot that must have been a bitch for the animators. It's a series that caught American anime fans' eyes when it was nothing more than opening credits on a compilation tape; even jammed together with hundreds of other OP titles from hundreds of other similar super robot cartoons, GOD MARS stands out.

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Thematically GOD MARS also excels. Abandoning the traditional 8 year old boy audience entirely, GOD MARS adopts melodramatic space opera storyline full of tragedy, loss, and heartbreak, embodied in its fan-favorite character, Takeru's shy, retiring, dreamy twin brother Marg. Held in the palace of Zule on Gishin, Marg telepathically warns his brother of impending danger until Zule brainwashes him for use as a living weapon against Takeru in a tragic battle of brothers. The first third of the series is filled with angst and more than a bit of sloppy emo brotherly emotion as both Mars and Marg agonize over the fates that have kept them from a normal sibling relationship. Meanwhile, Takeru's pals in the Crasher Squad and the EDF begin to realize that Mars is a space alien related to the other space aliens who are destroying Earth, and also, if he dies, the whole world goes boom. So there's a lot of suspicion, soul-searching, moody moping, and protective custody. Meanwhile the girl Gishin super-ESPer ace Rose swears to defeat Takeru, but eventually realizes that not only is Gishin wrong to attack Earth, but as one of the few speaking female roles in the show, it's up to her to provide some hetero non-incest romantic interest; so we're treated to a half-hearted romance between Rose and Mars. This in no way dimmed the Mars/Marg relationship, which would inspire reams of disturbing twincest fan fiction and set the template for a generation of dreamy boy-love dreams.

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The show makes a brave attempt at romance between Mars and Rose, but you can tell their hearts really aren't in it, especially as a late-series plot point involves Rose being possessed by the spirit of Marg! It's a shame because Rose is one of those starts-off-evil but later-becomes-good characters with one of the few real character arcs in the show, and deserves to be more than a beard. Nobody takes the Rose/Mars hookup seriously, the nonexistent romance between Mrs Myojin and Commander Ohtsuka is more believable.

The 64 episodes of GOD MARS are divided up into three distinct sequences; the Gishin Chapter, the Marume chapter, and the Earth chapter. As the fight with Zule wraps, Earth finds itself smack dab in the middle of one of those fugitive space-princess sagas as Flore arrives, a refugee from a war on planet Marume, where the evil emperor Giren has conquered the planet next door. Sought by both Giren and the mysterious space pirate ship "Frontier", Flore is given asylum on Earth, and just like what happened when the United States gave asylum to the Shah of Iran, Earth is attacked by both Giren's space fleet and by the Frontier, captained by the mysterious Gasch. Luckily for all concerned Flore has super ESP powers. Takeru and the Crasher Squad travel to Marume and involve themselves in the civil war between two peoples defined by their magnetic orientations. No, seriously.

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Emperor Giren and Flore battle psychically

This 'Marume Chapter' is really curious; we're treated to Gasch's space pirate ship which is equipped with sails and masts and bowsprits, one of the lead figures in the Marume war is a religious leader we can only refer to as the "Space Pope", there is an extended combat sequence where guys on skis battle tanks and airplanes, and the power level of God Mars is amplified to such an extent that Takeru can stand on the surface of a planet hundreds of light years away and call his robot protectors from Earth, who arrive within minutes to fill up air time with yet another repeat of the Six God Combination Robot Combination Sequence, two solid minutes of animation that can be used and re-used and re-re-used every episode.

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Gasch and Flore battle psychically

The Marume saga wraps with peace breaking out among the twin planets and with Takeru and the Crasher Squad learning that Emperor Zule is once again threatening Earth from beyond the death dimension, or some such Kirbyesque nonsense. And thus begins the Earth Chapter. The writers realized they'd written themselves into a corner with the awesome, unbeatable power of God Mars, and so Takeru/Mars is hobbled by psychic handcuffs that drain his life force every time he yells "ROKUSHIN GATTAI!".

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The ZULECUFFS!

Only the mysterious space-surfing Rose Knight can show up in the nick of time every episode to distract the villian of the week long enough for Mars to save the day! Yes, years before Tuxedo Mask was rescuing Sailor Moon, the Rose Knight was pulling the same kind of lazy-writers duty in GOD MARS. Who is the mysterious Rose Knight? I wonder if it's actually the character named Rose in disguise?

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There, just spoiled the show for you.


A GOD MARS compilation film was released in 1982 and it's that movie which familiarized most American audiences with the show. And "familiarized" is probably too strong a word, as judging from the reviews the movie left most viewers confused and slightly irritated, a natural reaction to any film that shoehorns 25 episodes of action into 95 minutes and hands it to a continent of people who aren't already familiar with the concepts. GOD MARS remains a footnote of the 1980s anime boom, albeit one with staying power; GOD MARS got its own OVA remake in 1988 (featuring a girlfriend for Marg!) and a back-to-basics OVA adaptation of MARS was released by KSS in 1994. Among North American anime fans GOD MARS is mostly known these days for being the subject of some really well designed toys and dreamy boy ESPer fanfic.

Which is a pity; because GOD MARS is an entertaining show. Even if you just want to sit back in the couch and let the Crasher Squad's space attack plane zip through the impossibly blue skies to the tune of the "God Mars" theme song, the show is so colorful, so visually appealing, and so well animated (in parts) that anybody who enjoys animation will find something to like about at least part of it. Had GOD MARS been on American televison in the 1980s I predict it would have been a hit or at least a fondly remembered cult classic; Europe got a good chunk of the show and it's still fondly remembered over there. The closest North America ever got was the TMS/NBC coproduction MIGHTY ORBOTS, a five-god combination robot controlled by clean-cut non-twin Rob Simmons and his robot little sister Ohno. ORBOTS was directed by Osamu Dezaki, creating hands down the best looking American network Saturday morning cartoon ever, though hobbled by typical focus-group approved American cartoon scripting.

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know the difference.

It may very well be true that there are vast chunks of GOD MARS that are tangential to the main storyline, if not outright nonsensical digressions. I mean, seriously, space popes?! But all the recycled robot combination sequences and tacked-on plot extenders can't hide the power of GOD MARS - the struggle of Takeru Myojin to move beyond his tragic past and find his place in the world. And if that place is to be the super-ESPer master of an immensely powerful six-god combination robot, then so much the better for us all.

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Farewell, Rose! Farewell, Mars!