Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Saturday, August 28, 2010

Review of REDLINE

Synopsis:





[Source: Anime News Network] JP's biggest dream is to win the Redline – the galaxy's deadliest illegal road race, only held every five years at a secret location not unveiled until practically the last minute. In order to get there he needs to qualify by finishing in a ranked position in the Yellowline race – something it looks like he'll have no problem doing, until his Trans-Am mysteriously malfunctions and flips out just short of the finishing line. 

Waking up in hospital, with a bunch of his bones shattered along with his dreams, JP is shocked to find he's has in fact made the grade. It turns out the venue has been announced – and it's the fascistic, authoritarian military superpower state of Roboworld. As a result two racers have already dropped out – and not on ideological grounds either, more that they don't fancy being fired at while racing. It seems that the evil dictatorship that runs Roboworld are not too keen on hosting the event, and are already threatening to throw everything they have at stopping the racers before the starting flag even drops - including a couple of bizarrely terrifying peace-treaty defying weapon systems they've been keeping under wraps. Not, of course, that any of that is going to put JP off…


Review:

Redline was in development for over half a decade, finally being released several years later than originally planned. Given that it's the directorial debut feature of Takeshi Koike (key animator on The Animatrix, Dead Leaves and Samurai Champloo, and director of the short OVA Trava – Fist Planet) it seems slightly unusual that MADHOUSE allowed the production to drag on for so long, and presumably swallow up a hefty budget. All of which begs one obvious question – was it all worth it? 

The simple answer is a resounding yes. Whatever you might think of MADHOUSE's creative and economic risk taking with Redline, there's no denying that for the film's entire 100-minute runtime you are watching something very special, very different, and insanely exhilarating. 

For a start, Redline looks like nothing you've seen before. It's easy to see that Koike is a huge fan of western graphic art, and has been influenced as much by French comic artist Jean ‘Moebius’ Giraud (possibly best known for his design work on The Fifth Element), the US animated film Heavy Metal, cult UK sci-fi comic 2000 AD, and even the Star Wars movies as much as he has by the likes of Katsuhiro Otomo, Hiroyuki Imaishi or Leiji Matsumoto. Not that Redline feels or looks like a mash-up of different styles – somewhere in the visual chaos it unrelentingly throws at its audience it becomes something that is far more than the mere sum of parts, a unique piece of animation that at times doesn't even feel like anime in the traditional sense. 

Take the character designs for a start – the film feels like it is crammed with literally a cast of thousands of extras, all of different alien races and species. In fact it's only really JP and his love interest Sonoshee that appear to be baseline humans here, meaning that they are the only characters designed in a ‘traditional’ anime style, and are vastly outnumbered by the freakish and unusual looking. The same goes for the mechanical and set designs – there's little here that is reminiscent of a traditional anime production. Instead everything – buildings, vehicles, spacecraft, the Roboworld military's insane planet wrecking weapon systems – all seem warped out of scale, hideously impractical and with the apparent ability to be twisted and stretched out of shape despite how solid they might first appear. 

It's amongst this onslaught of graphic insanity that Redline accomplishes something truly surprising. Somehow, without the audience realising it, Koike has managed to make all this chaos believable. Perhaps through the pure density of detail or just knowing when to pull in the reigns slightly, he makes everything from the busy alien crowd scenes to the full-throttle, explosive race sequences seem like events in a real, tangible world. Exactly how he manages to pull this off is impossible to work out after just one viewing, and may never be revealed fully, but it does seem to hint that Redline is the work of a genuine genius. 

Not that everyone will love this film – it could be that some will be put off by its soundtrack, comprised almost purely of high-octane, scratch-mixed techno. It might not be to everyone's taste, but it fits the film's visuals beat-perfectly, and it's hard to imagine any other style of music doing the job as well. Some critics are going to look at the film's minimal plot and decry it as ‘style over content’, but to do so will be to reveal themselves as not even within driving distance of the point. Redline is animation not only at its best, but also largely animation for animation's sake – not a story that had to be made in anime form to due to budgetary restrictions, but a story that could only exist in this medium. It is experimental, challenging and most importantly exhilarating in its artistic style in ways that most works could not even dream of reaching through script writing or thematic devices. 

There will probably also be some more conservative anime fans that just won't get Redline, that will look at it's unconventional character designs and over the top action sequences and see something they don't consider to be anime. And that's fine, because ironically what will be turning them off is exactly what gives Redline the potential to be a huge cross-over hit – its unique blend of art, music and groundbreaking animation sure to pick up fans from outside the scene, as well as making it potentially one of the most daring and important anime movies for a very, very long time.
Overall : A+
Story : B+
Animation : A+
Art : A+
Music : A
+ This is the most insanely exciting, visually exhilarating anime film you've seen in decades. Incredible fun.
It's so good it seems to be all over in about 10 minutes. You don't own the bluray yet.

Thursday, April 29, 2010

Twin Spica - Manga Review

Highly Recommended!

Mothers' Day is fast approaching and on May 4, the perfect gift to introduce anyone you care about to the world of manga will be released for U.S. readers to enjoy. TWIN SPICA embodies all that is good in Japanese comics... or for any comics for that matter. This particular manga touches the heart with deeply emotional storytelling about characters you will come to love and cherish. This is a definite MUST BUY for those who love stories like Grave of the Fireflies and 2001 Nights: A Space Oddessy
[- anim8trix]
Twin Spica Manga Review by Scott Green [Source: AICN.com]
So, Twin Spica... it follows the efforts of a minimalisticly rendered, cherubically illustrated thirteen year old girl as she endeavors to become an astronaut. Up until its conclusion last year, the manga was serialized in Japan in Comic Flapper, a seinen anthology for males in their upper teens (or older).

Comic Flapper does run some mecha, like the manga adaptation of Gundam creator Yoshiyuki Tomino's anime concerning a video game champion turned mecha pilot in a post apocalyptic exodus, Overman King Gainer. It featured a recent incarnation of venerable space psychic sci-fi saga Locke the Superman. It had the manga version of risqué perfumer/secret agent Najica. But, stories about young girls for that seinen demographic are Comic Flapper's primary niche. Dark Horse published Translucent, about a shy girl who literally turns invisible, originated in Flapper. Controversial Dance in the Vampire Bund is another Comic Flapper work. I've recently been talking up Christie High Tension, Area 88 creator Kaoru Shintani's stories of Mycroft Holmes' daughter, and that's from this anthology too.

The appeal of these works to their male readership isn't generally as apparently unified as the collection of titles bundled in an anthology like Dengeki Daioh, which similarly features cute girl series. For example, the draw of Translucent was its feel-good aura and optimism about human nature. I haven't read any Dance in the Vampire Bund or seen the anime, but I've read praise for the richness of its world creation and the quality of its action.

The appeal of Twin Spica... it's a little girl working to realize her dreams of going into space. You might be in high school, or college or on the job, working toward something of dubious significance, but here's a girl giving it her all to rocket out of Earth's atmosphere. Now that's a goal with some gravity. The desire for meaning is universal. We all want our effort to take us someplace special.

I look forward to the chance to read and write about some manga. While seinen material is often what has me watching my mailbox, Twin Spica wasn't the object of that anticipation. It was a well regarded work to which I thought I'd be indifferent. Maybe due to my dislike of travel in general, though I'm a lifelong geek, space in and of itself has does little for me. Even my considerable admiration for other manga on the subject (Planetes and 2001 Nights) didn't have me itching to read the next great space exploration story. Coming of age stories aren't of particularly keen interest to me either.

Ultimately, the manga surprised me. Reading about Twin Spica's lead trying to go into space, I got choked up. 

I have reservations about seinen manga featuring young leads. It tends to open the door to iffiness. I shouldn't say that I distrust escapist manga. I certainly read enough of it. Nostalgia is ok for occasional fun, but it generally strikes me as unproductive. Mono no aware is a can of worms that I probably shouldn't open at this point. Recapturing the spirit of youth often seems to translate to thinking like a child, and that sort of regressive mindset bothers me.

It's difficult to imagine Twin Spica going in those bothersome directions. Nor will its lead journey be simply a function of determination. It's set to push the character, but instead of regular formulas, it is more sensitive and naturalistic than other space academy manga (even ones I've liked).

Twin Spica (named for the binary star system in the Virgo constellation) opens with thirteen year old Asumi Kamogawa quizzing herself on the history of space exploration. She then prompts herself to recall the three tragedies of manned space flight. You can read about the first two on Wikipedia: the Apollo 1 fire and the Challenger explosion. The third occurred when Asumi Kamogawa was one year old. In 2010, (the manga began in 2001 and ran until 2009, so this was always near future) Japan launched its first manned space flight. 72 seconds after takeoff, the liquid fuel in the rocket's boosters caught fire. The space center was unable to activate the "flight stop system" that would explode the craft mid air. As a consequence, the Lion crashed into the city of Yuigahama. 

Asumi's mother was one of the crash's civilian victims. Despite, or perhaps because of this, Asumi's dream since childhood was to fly a rocket into space. As Twin Spica opens, she's making her first steps toward realizing this hope with her entrance into the space academy that Japan set up. 

Though Asumi is evidently working as hard as possible, "dream" is the right word for her goal. The manga doesn't position it as an ambition in a heated sense. "Guts and hard work" aren't the theme here. And, while Twin Spica is attentively realistic in its handling of space, there is an ethereal quality to the manga. I didn't catch any pronounced examples in this volume, but Kou Yaginuma reportedly references favorite children's author Kenji Miyazawa's classic Night on the Galactic Railroad, about an allegorical trip into the heavens. This is haunted manga. It's explicitly subject to spirit visitations courtesy of the "Lion" apparition from the like named rocket, outfitted with a theme park mask. But, that's not the extent to the manga's ghosts. 

Asumi's mother did not suffer an immediate death in the Lion's crash. Prior to experiencing her mother's death at a young age, for a number of years, Asumi knew her mother as a mute, featureless mask of bandages. A pair of prequel stories included in the volume explore how Asumi processed those events. What's demonstrated in the chapters is that Asumi has her own way of relating to situations like her mother's, or at least that she's uninhibited and sees her visions to fruition. The preview that Vertical posted serves as an example of how emotionally devastating for the reader Asumi's efforts to bring her visions into reality can be.
Small, practical despite her big dream, occasionally taken by self doubt or trauma, Asumi is an empathy magnet. This engenders emotion that does tread dangerously close to moe territory. Yet, because the manga appears to be devoid of cynicism, it's difficult to hold its similarities to a larger trend against it.

Yaginuma finds effective ways to accentuate Asumi's significance without stacking the deck. It's apparent that a dynamic is being generated in which Asumi will have to rely on her peers and vice versa, but so far, she is her own guide. Sure, there's Jiminy Lion, but he serves to offset the ineptness of the adults around Asumi. Her father is a hard working laborer, who cherishes his daughter's dreams, but he doesn't seem to have either been well equipped or able to come up to speed in raising her alone. Beyond his domestic issues, the man hauls off and hits his daughter twice as a consequence of being unable to contain his emotions or otherwise communicate with her. Asumi's school teacher/guidance councelor is passively obstructionist towards her hopes of joining the space academy. At the space academy itself, so far, what been seen of the adults staffing the place has been questionable as well. 

Twin Spica does not rely on attachment to the character types or the subject matter involved. It speaks to a human need and that effect is compounded by the hope and sadness of its lead. Vertical's Minister of Enlightenment Ed Chavez has noted that Twin Spica's plot works a lot harder in driving the series than many other manga's. Yet, a volume in I've found it more driven by emotions. The result is a powerfully effecting manga.